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Release Autopsy

Release Autopsy: scoring Red Dust under deadline

Theo Andrade opens the books on a shipped game soundtrack: 20 pitch cues, 3 winners, the provenance sheet that closed the deal, and the invoice.

SunoFetch Editorial with Theo Andrade · 2026-06-25 · 12 min

When the developers of Red Dust, an indie survival game set in the sertão, opened their scoring search, they gave every composer the same brief and nine days. Theo Andrade shipped twenty distinct cue sketches in the first three. He won the contract. This is the complete anatomy of how, with numbers.

Red Dust (Title Theme)

72 BPM · D min · 2:09

The pitch version of the title theme: a Suno v5.5 sketch. The shipped version was re-orchestrated with live strings.

The production ledger
Pitch cues generated
20 in 3 days
Cues advanced to rebuild
3
Final delivered cues
14 (11 written traditionally after winning)
Generation cost
Less than one hour of a session quartet
Live musicians on final score
6
Provenance disclosure
Per-cue, in the delivery sheet

The disclosure sheet did not scare the studio. It won the contract. They had been burned by a composer who lied about samples.

Theo Andrade

The metadata work took a full day: cue titles, ISRC-ready naming, per-cue provenance, and a rights attestation letter confirming every generated element originated from his own authenticated account under his plan's commercial terms, with model and date logged.

His advice for anyone pitching with generated sketches: disclose in writing, rebuild what wins, and never let a sketch ship unexamined. The sketch is a promise you then have to keep by hand.

Favela Dawn

82 BPM · E phry · 3:45

A cue from the shipped score: generated storyboard, rebuilt orchestration, live percussion.

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